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Take Off on an Escape Room Adventure with Indiana Jones

Take Off on an Escape Room Adventure with Indiana Jones

While on an anthropological expedition far from civilization, you were slain in a bush trap. You’re stuck here because you’re exploring an ancient tomb. Although you’re not the first to arrive, you might be the first to exit this escape room if you can figure out the puzzle. To get out of this quest area, you’ll need to use logic, common sense, intellect, and instinct.

Fans of Indiana Jones will be overjoyed. Adventure novel readers who grinned while viewing National Treasure will feel like heroes for discovering the mystery of the ancient civilization. This quest blends the past and culture with the present and the experiences of the scholars who came before you in their search for the tribe’s secret hidden in the tomb.

Like any other Room Escape Warszawa escape room, INDIANA has its secret passageways. Important details, mechanics, and signs are not always obvious. With every mystery solved, more riches and mysteries will come to light. The room is replete with clues. Information from National Geographic’s explorer leftovers is scattered. You will be astounded at the artwork, artifacts, and equipment of these prehistoric people. Like in any other escape-the-room game, you and your group have to get out of a room that has been converted into a cemetery for daredevils.

Family-friendly and entertaining, the INDIANA Jones escape room (Warsaw, Śniadeckich 1/15 street) is open to all ages. Color, mystery, and space come together. Young players can enjoy the game, help their parents explore the room, and uncover long-kept secrets. Don’t let the family’s warmth and kindness deceive you. It will take a great deal of travel experience. Numerous groups have been unable to leave this region and answer the peculiar inquiries. For a kid’s birthday celebration, a friend hangout, or a workplace integration party, get out of the INDIANA room. Escape game enthusiasts in real life might be surprised by the cooperative tasks in this quest room.

The daredevils who came in before you left nothing but ruins. Consider them hints and cautions! You should take every precaution to avoid being buried in the tomb because it is a place of interment. You have sixty minutes to get out of the enigmatic chamber. Should time run out, nothing but darkness awaits… Are you going to be on time?

I met up with five pals in a residence in Beyoğlu one day last month to locate a misplaced obelisk. It’s not every day that you get to tour an ancient Egyptian tomb and delve into the depths of historical Istanbul to retrieve a relic lost in time. We were not very concerned about the fact that hundreds of other individuals had already discovered the ancient Egyptian tomb in a Beyoğlu basement apartment, or about how they had constructed a tomb full of traps and puzzles.

We were given bright red Mario overalls by our handler, Boris, who also gave us instructions on how to unlock the entrance and that we would likely only have 90 minutes of air in the tomb. Finally, he wished us luck. Unfortunately, I have to stop here to avoid giving away any of the surprises in Crazy Enigma’s game “Egyptian Sun.” All I can say is that the following ninety minutes seemed like we were crawling around an Indian Jones movie, picking our way through “ancient” clues and scratching our brains. It was an immersive game, a subset of the escape room game genre that gained popularity in Istanbul a few years ago.

Games in escape rooms provide a unique way to pass the afternoon. You and your group—some games call for two to six players, others for up to 12—are imprisoned in a room and have to work together to solve a series of puzzles to discover the key and get out in the allotted amount of time. There’s no real risk, we weren’t going to run out of oxygen in ninety minutes, and the game master kept an eye on us the entire time using CCTV cameras, just in case we were stuck.

About ten years ago, escape room games were created in Japan, and in the last three years, they have only recently made their way to Europe. Online puzzle games, sometimes known as “escape room games,” were abundant in the early 2000s. These games required players to navigate a virtual room by pointing and clicking to find a key. This notion came into conflict with the idea of a haunted house at a fairground, resulting in an immersive puzzle game.

During my chat with Boris Buchner regarding the “Egyptian Sun,” he informed me that his team had conducted research in 40 escape rooms in Istanbul.

“Forty?” I inquired. “How many escape games are there here?”

“There were more than 200, actually,” he stated. However, a large number of companies have shut down since the economy collapsed. Approximately two-thirds of them are puzzle-filled haunted houses.”

I was unaware that there isn’t a formal registry of escape room games, despite some websites providing somewhat structured lists. The cities with the highest concentration of escape rooms—all located in China—counted their escape rooms as early as the 1950s. I had fallen into a very, very deep hole. It appeared that there are just as many different types of escape rooms as there are in other games.

“We wanted to base ours on a gem of history,” added Boris, “and then we designed the game,” I questioned why playing the game was so engaging. That’s because of meticulous testing, said Boris.

“After designing it, our team conducted three months of playtesting. We make an effort to use all five senses. We differ in touch, sound, and sight; I was hoping for a scent-based puzzle, but alas, it didn’t work out. Players were required to arrange three narrow bottles containing odorous things in a certain sequence based solely on scent; however, it was not made clear that to participate, one had to smell the bottles. I wrote a hieroglyphic nose on the wall, but no one seemed to understand.”

“Had to cut the puzzle,” he chuckled and shook his head. Boris clarified that he felt that showing a countdown or a “fastest escapes” board would force players to quit the game.